British Forces (Brits)

Base development of British forces (Brits) - consistent improvements in the Field Headquarters and Specialization choice

The British forces base is a complex of three buildings: the Field Headquarters - the main building, the Platoon Command Post (2nd building - can be activated in the Field Headquarters) and the Company Command Post (3rd building - can be activated in the Field Headquarters, but after activating the Platoon Command Post). After activating buildings, you can build units in them and make improvements (the British do not have a unit that builds basic buildings).

In the Company Command Post, one of two Specializations can be improved, which make it possible to build one type of heavy tank, as well as additional skills and abilities for other units (see Specializations details at Company Command Post).

Also at the British base there are buildings Weapon racks that can be activated in the Field Headquarters, after which it will be possible to approach with your squads and buy up to two weapons per squad.

Buildings

Field Headquarters

The Field Headquarters is the primary command structure. This structure provides the core infantry and support units.

3000

Improvements

Unlocked by
100
15
Research Weapon Racks

Unlocks the Bren Mk. II Light Machine Gun and PIAT Weapon Rack.

150
35
Bolster Infantry Squads

Increases the squad size of Infantry Sections and Royal Engineer squads by 1.

100
10
Unlock No. 36M Mills Bomb Grenade

Equip Infantry Sections with No. 36M Grenade often referred to as the 'Mills Bomb'.

180
30
Platoon Command Post

The Platoon Command Post allows the player to order in Royal Engineers to support infantry and vehicles, as well as highly specialized support teams to engage specific threats on the battlefield.

280
115
Company Command Post

The Company Command Post allows the player to order in mobile cruiser tanks and heavy emplacements.

Produce

Unlocked by
Available for commanders
270
7

The Infantry Section forms the backbone of the British Army. They are well disciplined line infantry units that fight better when in cover.

More details
260
7

The Vickers Heavy Machine Gun Caliber .303, earned its reputation for unparalleled reliability on the battlefields of WWI. A hammering rate of sustained fire effectively suppresses large groups of enemy infantry.

More details
260
5
3

The Universal Carrier is an armored transport that can ferry a squad safely through the battlefield. The Carrier can be upgraded to add additional firepower and support.

More details
210
5

British Royal Engineers are basic close combat troops whose primary tasks are building and destroying structures and fortifications.

More details
300
80
7

The Valentine Mk. XI Tank is a light infantry tank, improved over earlier variants with more powerful engine and a long barrel 75mm main gun.

More details
Platoon Command Post

The Platoon Command Post allows the player to order in Royal Engineers to support infantry and vehicles, as well as highly specialized support teams to engage specific threats on the battlefield.

1500

Improvements

Unlocked by
75
15
Requisition AEC Mk. III 75mm Armored Car

Armed with a powerful 75mm gun, the AEC provides the perfect combination of fire power, mobility, and versatility.

75
15
Requisition Bofors QF 40mm Emplacement

The Bofors QF 40mm Cannon is primarily an anti-aircraft weapon; it has reliable damage output and the required accuracy to hit both ground and air targets.

Produce

Unlocked by
Available for commanders
180
2

British Medics automatically heal nearby injured infantry. Can heal only when out of combat.

More details
300
8

Assault Officer excels in aggressive maneurous and close quarters engagements.

More details
340
9

The British .55 cal Armor-Piercing Sniper is expertly trained to respond to the threat of their dangerous German counterparts. High-powered Boys Anti-Tank Rifles allow them to engage more than just infantry.

More details
320
7

The Ordnance QF 6-Pounder Anti-Tank Gun is the standard frontline anti-tank gun for the British Forces. Its combination of good penetration and excellent accuracy make it effective against a range of vehicles.

More details
280
60
6

Armed with a powerful 75mm gun, the AEC provides the perfect combination of fire power, mobility, and versatility.

More details
Bren MK. 2 Light Machine Gun Weapon Pack

Enables access to the Bren MK. 2 LMG, a long range infantry support weapon. Allows infantry squads to "take" 1 weapon unit for 45 munitions after approaching to the building.

PIAT Weapon Pack

Enables access to the PIAT, effective against light and medium armor. Allows infantry squads to "take" 1 weapon unit for 45 munitions after approaching to the building.

Company Command Post

The Company Command Post allows the player to order in mobile cruiser tanks and heavy emplacements.

44
2000

Improvements

Unlocked by
150
50
Specialization: Hammer
  1. Allows to build Comet Tank
  2. Royal Engineers can enable Emergency War Speed ability for the vehicle that allows temporarily speed up vehicle
  3. Infantry Section can use Gammon Bomb that makes powerful damage to infantry and vehicles; demolishes a neutral building same way like Satchel charge of Penal Battalion
  4. Tank crews are trained to track enemy vehicles they have hit. Vehicles that are hit will remain visible for an extended period of time.
150
50
Specialization: Anvil
  1. Allows to build Churchill Mk. VII Infantry Tank
  2. Allows to improve Royal Engineers to Heavy Engineers (decreases speed, increases repair rate, equips with lmg Vickers )
  3. Enhances the Coordinated Fire ability of the Infantry Sections with Pyrotechnics Supplies - now it's more effective against infantry and blind vehicles
  4. Captured territory points give increased vision

Produce

Unlocked by
Available for commanders
320
100
10

The Centaur AA Mk. II Cruiser Tank is a heavily armored anti-aircraft platform with powerful twin 20mm Polsten guns.

More details
340
110
12

The main workhorse tank of the British army, the Cromwell Mk. IV Cruiser Tank combines solid armor protection with a reliable 75mm cannon.

More details
440
145
15

The Sherman Firefly marries the chassis of the Sherman with the high-velocity 17-pounder. The result is widely regarded as one of few Allied vehicles that can effectively engage the most heavily armored German tanks.

More details
480
175
18

Armed with a powerful 77mm High Velocity gun, the Comet Tank is a hard hitting British cruiser effective against all targets.

More details
490
165
18

The lumbering Churchill Mk. VII Infantry Tank, often called the 'Heavy Churchill', has very thick frontal armor and the 75mm main gun offers a good balance against a variety of soft and armored targets.

More details
300
80
10

The M10 “Achilles” Tank Destroyer's gun has decent armor penetration and its mobility allows it to flank the most heavily armored enemy vehicles.

More details
AS H8 Horsa Commando Glider

Delivers Commandos anywhere  on the battlefield including behind enemy lines. Can be used to reinforce even when out of territory. Can build Commandos squads when on friendly territory.

390

Produce

Unlocked by
Available for commanders
350
9

Commandos are the elite of the British army, formed from volunteers across all the branches of the military. They take on the most difficult operations, performing daring raids behind enemy lines.

More details
AS H8 Horsa Forward Logistics Glider HQ

Delivers infantry support to the battlefield. It can act as a retreat point for infantry and is used to reinforce them while in supply.

200

Improvements

Unlocked by
200
Forward retreat point

Unit in the field will retreat to the forward HQ if they are closer than to base HQ

Produce

Unlocked by
Available for commanders
350
9

Commandos are the elite of the British army, formed from volunteers across all the branches of the military. They take on the most difficult operations, performing daring raids behind enemy lines.

More details
260
7

The Vickers Heavy Machine Gun Caliber .303, earned its reputation for unparalleled reliability on the battlefields of WWI. A hammering rate of sustained fire effectively suppresses large groups of enemy infantry.

More details
320
7

The Ordnance QF 6-Pounder Anti-Tank Gun is the standard frontline anti-tank gun for the British Forces. Its combination of good penetration and excellent accuracy make it effective against a range of vehicles.

More details
230
6

Highly mobile mortar teams provide effective indirect fire support on the battlefield.

More details

Commander Units / Call-in Units

Unlocked by
Available for commanders
280
8

Does not get the received accuracy cover bonus of regular infantry sections, but also does not get the weapon penalties when fighting out of cover. Captures/decapatures points 25% faster over normal sections.

More details
300
80
10

The M10 “Achilles” Tank Destroyer's gun has decent armor penetration and its mobility allows it to flank the most heavily armored enemy vehicles.

More details
270
30
5

The open-topped M3 is spacious enough to carry two squads and its .50 cal heavy machine gun provides good firepower. This half-track can deploy weapons on the field for infantry units.

More details
240
30
5

The M5 Half-track is a lend-lease provision to the Soviet Union. The open-topped M5 is spacious enough to carry two squads, and its .50cal machine gun provides good firepower. Transports infantry. Transported troops can fire out of the M5. Light armor is easily penetrated.

More details
230
6

Highly mobile mortar teams provide effective indirect fire support on the battlefield.

More details
300
7

The Infantry Section forms the backbone of the British Army. They are well disciplined line infantry units that fight better when in cover.

More details
640
230
20

The advantage of the Churchill Crocodile is gained by some clever engineering: devastating flamethrower equipment is mounted in the heavily armored hull, leaving the 75mm main gun in the turret free to continue to engage enemy vehicles. Flamethrower's range of fire is 25 (35 on 3rd vet).

More details
280
8

Assault Infantry outfitted and trained for close-quarters assault combat.

More details
250
6

Came out with Hazard removal package upgraded. Can through smoke grenade and gather resources from ruined vehicles.

More details
350
40
10

Named after its naval counterpart the 'Sea Mattress', this weapon was equipped with RP-3 rockets and naval 5-inch shells as warheads.

More details
350
9

Commandos are the elite of the British army, formed from volunteers across all the branches of the military. They take on the most difficult operations, performing daring raids behind enemy lines.

More details
560
175
18

This specially designed and protected Churchill AVRE (Armored Vehicle Royal Engineers) is equipped with a massive 290mm Petard mortar that fires the 40lb 'Flying Dustbin' capable of leveling fortifications or smashing troop concentrations.

More details
375
90
14

The Sexton Self-Propelled Artillery uses the range of its 25-pounder main gun to provide heavy indirect fire from a position far behind the front line.

More details
300
80
7

The Valentine Mk. XI Tank is a light infantry tank, improved over earlier variants with more powerful engine and a long barrel 75mm main gun.

More details
Allies
340
20

Specification

  1. Defense (perfect) Royal engineers can land mines build mortar emplacementsflak emplacements Boforspowerful anti-tank guns and forward assemblies that can reinforce squads and have weapon racks. Infantry section can build trenches on captured territory.
  2. Medicine (perfect) Medics can heal squads nearby. Infantry section can be upgraded for healing themselves and nearby squads when out of combat. Royal engineers can be forward assembly that can be promoted for healing squads nearby. Tactical support regiment commander allows to drop medical supply on the targeted friendly territory.
  3. Reconnaissance (good) Infantry Section with Pyrotechnics Supplies has increased sight range. Assault Officer can call a recon plane after 1st veterancy. QF 17 allows to launch Flare after 1st veterancy. Many commanders allow use recon: Designate Command Vehicle ability that can be attached to any vehicle except Universal carrier and allows to call in a recon plane to patrol above the vehicle for a period of time. Observation Post allows to call in a recon plane in some radius around the building. Early Warning reveals enemy frontline territories over a period of time. Some commander abilities give a recon of targeted area along with main task: Vanguard Operation Crocodile, Assault Operation, Field Recovery Operation, Mortar Cover, Air Supremacy Operation.
  4. Infantry (good) Infantry section is a strong long range squad, that become more stronger when in cover. Able to win a battle against machine gun when in green cover. One disadvantage is the lack of an anti-tank grenade. Only royal engineers have it. Assault Officer is one of the strongest units of short range, can shoot panzergrenadiers and sturmpionnersCommandos are the strongest anti-personnel squad, able to move in disguise and install demolition charge. British infantry dominates in the middle of the game thanks to Bren machine guns from the weapon rack.
  5. Anti-tank infantry (bad) Infantry section does not have an anti-tank grenade, due to which it is very vulnerable against any vehicle and is unable to support anti-tank weapons from a breakthrough. By the middle of the game, it is possible to arm the squads with PIAT grenade launchers, which inexperienced units miss even at stationary vehicles. Therefore, it is important that the Royal engineers be present next to anti-tank guns that can throw an anti-tank grenade. Special Weapons Regiment allows to call-in Tank Hunter Infantry Section with anti-tank grenade and two anti-tank rifles.
  6. Anti-tank gun (good) Exclusively to defeat vehicles. After 1st veterancy has the ability to quickly move and turn around. Shot with rocket after 3rd veterancy.
  7. Mortars (perfect) Basically available as emplacements; mortar squad is available from two commanders: as call-in unit and as drop supply.
  8. Sniper (good) Additionally capable of hitting light vehicles; in efficiency worse than the German and Soviet snipers due to the low rate of fire. Due to its high radius, the view effectively opens targets for the Sherman-Firefly.
  9. Machine guns (good) Can be built at the beginning of the game, effectively suppressing infantry in a wide arc. No extra abilities.
  10. Light vehicle and armored cars (good) Universal carrier can be built at the beginning of the game, require precise control and should keep a distance in the combat. In capable hands, can annihilate enemy infantry and machine guns. Can be promoted with Vickkers light machine gun (against infantry in the field), or Flamethrower (against infantry and machine guns in the cover or buildings).
  11. Light tank (perfect) AEC armored car according to its characteristics is suitable for a light tank, as it is effective against infantry and vehicles; will win against any German light tank. Also is able to support the fight against medium and heavy tanks thanks to special shot that slow down target vehicles. Precise control is required. Royal Artillery Regiment commander allows to call out Valentine light tank with a powerful gun, that is effective against infantry and vehicles; can wins against SPG in flank attack; after 1st vet can work as gun-layer for all available Sextons (do extra attack in target area no matter of reload state).
  12. Medium tanks (good) Cromwell - a versatile mobile tank, weaker than the German Pz 4 (often unable to penetrate armor in the forehead), but faster and more effective against infantry; Anti-aircraft tank Centaur - somewhat similar to the Germans' Ostwind, but more effectively suppresses infantry, although it does less damage; also knocks down planes, but is unable to fight against a medium tanks.
  13. Heavy tanks (good) Depending on the chosen tactics, you can go to Comet Tank (fast and hard hitting vehicles, weaker at infantry) or Churchill (slow, heavily armored, stronger against infantry and breaking through the front). Churchill-Crocodile - Churchill with an additional flamethrower against infantry are available for some commanders; Engineering Churchill AVRE - effective against infantry blobs, crews and fortifications.
  14. Anti-tank SPG (perfect) Sherman-Firefly is a long-range anti-tank SPG. Ideal for use in open areas and firing at enemy tanks from a distance; can be easily destroyed by panzershrecks. In positional combat, it is better to use in conjunction with infantry Section with Pyrotechnics Supplies or sniper, which has increased sight range. After upgrades, it has a large view and is capable of launching 2 rockets, which do little damage and stun the crew, but often miss and are expensive. Choose clumsy targets that don't move or are repairable.
  15. Multiple launch rocket system (bad) - Not available as a standard unit; in one doctrine it is possible to call the Land Mattress Multiple Rocket Launcher, which randomly hits a large area. Clumsy, can be easily destroyed and captured.
  16. Long Range Artillery (so-so) The Sexton Self-Propelled Artillery is only available for Royal Artillery Regiment commander. The Infantry Section with Pyrotechnics Supplies, sniper and the Forward Assembly are capable of calling in one or two howitzers (depending on the development of the Field Headquarters). For Advanced Emplacement Regiment commander, you can order While the ability is active, nothing can be built in the corresponding building. To use both howitzers, you need to separately activate the ability in the Platoon Command Post and the Company Command Post.

Commanders

0
3
3
8
10
3
3
6
8
12
0
0
0
3
12
0
0
3
6
8
3
4
5
9
10
0
2
6
8
9
2
3
8
12
11
0
2
4
5
11
1
3
6
12
11