Base development of British forces (Brits) - consistent improvements in the Field Headquarters and Specialization choice
The British forces base is a complex of three buildings: the Field Headquarters - the main building, the Platoon Command Post (2nd building - can be activated in the Field Headquarters) and the Company Command Post (3rd building - can be activated in the Field Headquarters, but after activating the Platoon Command Post). After activating buildings, you can build units in them and make improvements (the British do not have a unit that builds basic buildings).
In the Company Command Post, one of two Specializations can be improved, which make it possible to build one type of heavy tank, as well as additional skills and abilities for other units (see Specializations details at Company Command Post).
Also at the British base there are buildings Weapon racks that can be activated in the Field Headquarters, after which it will be possible to approach with your squads and buy up to two weapons per squad.
Buildings
The Field Headquarters is the primary command structure. This structure provides the core infantry and support units.
Improvements
Unlocked by |
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---|---|---|
100
15
|
Research Weapon Racks
Unlocks the Bren Mk. II Light Machine Gun and PIAT Weapon Rack. |
|
150
35
|
Bolster Infantry Squads
Increases the squad size of Infantry Sections and Royal Engineer squads by 1. |
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100
10
|
Unlock No. 36M Mills Bomb Grenade
Equip Infantry Sections with No. 36M Grenade often referred to as the 'Mills Bomb'. |
|
180
30
|
Platoon Command Post
The Platoon Command Post allows the player to order in Royal Engineers to support infantry and vehicles, as well as highly specialized support teams to engage specific threats on the battlefield. |
|
280
115
|
Company Command Post
The Company Command Post allows the player to order in mobile cruiser tanks and heavy emplacements. |
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Produce
Unlocked by Available for commanders |
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---|---|---|
270
7
|
The Infantry Section forms the backbone of the British Army. They are well disciplined line infantry units that fight better when in cover. |
|
260
7
|
The Vickers Heavy Machine Gun Caliber .303, earned its reputation for unparalleled reliability on the battlefields of WWI. A hammering rate of sustained fire effectively suppresses large groups of enemy infantry. |
|
260
5
3
|
The Universal Carrier is an armored transport that can ferry a squad safely through the battlefield. The Carrier can be upgraded to add additional firepower and support. |
|
210
5
|
British Royal Engineers are basic close combat troops whose primary tasks are building and destroying structures and fortifications. |
|
300
80
7
|
The Valentine Mk. XI Tank is a light infantry tank, improved over earlier variants with more powerful engine and a long barrel 75mm main gun. |
The Platoon Command Post allows the player to order in Royal Engineers to support infantry and vehicles, as well as highly specialized support teams to engage specific threats on the battlefield.
Improvements
Unlocked by |
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---|---|---|
75
15
|
Requisition AEC Mk. III 75mm Armored Car
Armed with a powerful 75mm gun, the AEC provides the perfect combination of fire power, mobility, and versatility. |
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75
15
|
Requisition Bofors QF 40mm Emplacement
The Bofors QF 40mm Cannon is primarily an anti-aircraft weapon; it has reliable damage output and the required accuracy to hit both ground and air targets. |
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Produce
Unlocked by Available for commanders |
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---|---|---|
180
2
|
British Medics automatically heal nearby injured infantry. Can heal only when out of combat. |
|
300
8
|
Assault Officer excels in aggressive maneurous and close quarters engagements. |
|
340
9
|
The British .55 cal Armor-Piercing Sniper is expertly trained to respond to the threat of their dangerous German counterparts. High-powered Boys Anti-Tank Rifles allow them to engage more than just infantry. |
|
320
7
|
The Ordnance QF 6-Pounder Anti-Tank Gun is the standard frontline anti-tank gun for the British Forces. Its combination of good penetration and excellent accuracy make it effective against a range of vehicles. |
|
280
60
6
|
Armed with a powerful 75mm gun, the AEC provides the perfect combination of fire power, mobility, and versatility. |
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The Company Command Post allows the player to order in mobile cruiser tanks and heavy emplacements.
Improvements
Unlocked by |
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---|---|---|
150
50
|
Specialization: Hammer
|
|
150
50
|
Specialization: Anvil
|
|
Produce
Unlocked by Available for commanders |
||
---|---|---|
320
100
10
|
The Centaur AA Mk. II Cruiser Tank is a heavily armored anti-aircraft platform with powerful twin 20mm Polsten guns. |
|
340
110
12
|
The main workhorse tank of the British army, the Cromwell Mk. IV Cruiser Tank combines solid armor protection with a reliable 75mm cannon. |
|
440
145
15
|
The Sherman Firefly marries the chassis of the Sherman with the high-velocity 17-pounder. The result is widely regarded as one of few Allied vehicles that can effectively engage the most heavily armored German tanks. |
|
480
175
18
|
Armed with a powerful 77mm High Velocity gun, the Comet Tank is a hard hitting British cruiser effective against all targets. |
|
490
165
18
|
The lumbering Churchill Mk. VII Infantry Tank, often called the 'Heavy Churchill', has very thick frontal armor and the 75mm main gun offers a good balance against a variety of soft and armored targets. |
|
300
80
10
|
The M10 “Achilles” Tank Destroyer's gun has decent armor penetration and its mobility allows it to flank the most heavily armored enemy vehicles. |
Delivers Commandos anywhere on the battlefield including behind enemy lines. Can be used to reinforce even when out of territory. Can build Commandos squads when on friendly territory.
Produce
Unlocked by Available for commanders |
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---|---|---|
350
9
|
Commandos are the elite of the British army, formed from volunteers across all the branches of the military. They take on the most difficult operations, performing daring raids behind enemy lines. |
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Delivers infantry support to the battlefield. It can act as a retreat point for infantry and is used to reinforce them while in supply.
Improvements
Unlocked by |
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---|---|---|
200
|
Forward retreat point
Unit in the field will retreat to the forward HQ if they are closer than to base HQ |
|
Produce
Unlocked by Available for commanders |
||
---|---|---|
350
9
|
Commandos are the elite of the British army, formed from volunteers across all the branches of the military. They take on the most difficult operations, performing daring raids behind enemy lines. |
|
260
7
|
The Vickers Heavy Machine Gun Caliber .303, earned its reputation for unparalleled reliability on the battlefields of WWI. A hammering rate of sustained fire effectively suppresses large groups of enemy infantry. |
|
320
7
|
The Ordnance QF 6-Pounder Anti-Tank Gun is the standard frontline anti-tank gun for the British Forces. Its combination of good penetration and excellent accuracy make it effective against a range of vehicles. |
|
230
6
|
Highly mobile mortar teams provide effective indirect fire support on the battlefield. |
|
Commander Units / Call-in Units
Unlocked by Available for commanders |
||
---|---|---|
280
8
|
Does not get the received accuracy cover bonus of regular infantry sections, but also does not get the weapon penalties when fighting out of cover. Captures/decapatures points 25% faster over normal sections. |
|
300
80
10
|
The M10 “Achilles” Tank Destroyer's gun has decent armor penetration and its mobility allows it to flank the most heavily armored enemy vehicles. |
|
270
30
5
|
The open-topped M3 is spacious enough to carry two squads and its .50 cal heavy machine gun provides good firepower. This half-track can deploy weapons on the field for infantry units. |
|
240
30
5
|
The M5 Half-track is a lend-lease provision to the Soviet Union. The open-topped M5 is spacious enough to carry two squads, and its .50cal machine gun provides good firepower. Transports infantry. Transported troops can fire out of the M5. Light armor is easily penetrated. |
|
230
6
|
Highly mobile mortar teams provide effective indirect fire support on the battlefield. |
|
300
7
|
The Infantry Section forms the backbone of the British Army. They are well disciplined line infantry units that fight better when in cover. |
|
640
230
20
|
The advantage of the Churchill Crocodile is gained by some clever engineering: devastating flamethrower equipment is mounted in the heavily armored hull, leaving the 75mm main gun in the turret free to continue to engage enemy vehicles. Flamethrower's range of fire is 25 (35 on 3rd vet). |
|
280
8
|
Assault Infantry outfitted and trained for close-quarters assault combat. |
|
250
6
|
Came out with Hazard removal package upgraded. Can through smoke grenade and gather resources from ruined vehicles. |
|
350
40
10
|
Named after its naval counterpart the 'Sea Mattress', this weapon was equipped with RP-3 rockets and naval 5-inch shells as warheads. |
|
350
9
|
Commandos are the elite of the British army, formed from volunteers across all the branches of the military. They take on the most difficult operations, performing daring raids behind enemy lines. |
|
560
175
18
|
This specially designed and protected Churchill AVRE (Armored Vehicle Royal Engineers) is equipped with a massive 290mm Petard mortar that fires the 40lb 'Flying Dustbin' capable of leveling fortifications or smashing troop concentrations. |
|
375
90
14
|
The Sexton Self-Propelled Artillery uses the range of its 25-pounder main gun to provide heavy indirect fire from a position far behind the front line. |
|
300
80
7
|
The Valentine Mk. XI Tank is a light infantry tank, improved over earlier variants with more powerful engine and a long barrel 75mm main gun. |
Specification
- Defense (perfect) Royal engineers can land mines build mortar emplacements, flak emplacements Bofors, powerful anti-tank guns and forward assemblies that can reinforce squads and have weapon racks. Infantry section can build trenches on captured territory.
- Medicine (perfect) Medics can heal squads nearby. Infantry section can be upgraded for healing themselves and nearby squads when out of combat. Royal engineers can be forward assembly that can be promoted for healing squads nearby. Tactical support regiment commander allows to drop medical supply on the targeted friendly territory.
- Reconnaissance (good) Infantry Section with Pyrotechnics Supplies has increased sight range. Assault Officer can call a recon plane after 1st veterancy. QF 17 allows to launch Flare after 1st veterancy. Many commanders allow use recon: Designate Command Vehicle ability that can be attached to any vehicle except Universal carrier and allows to call in a recon plane to patrol above the vehicle for a period of time. Observation Post allows to call in a recon plane in some radius around the building. Early Warning reveals enemy frontline territories over a period of time. Some commander abilities give a recon of targeted area along with main task: Vanguard Operation Crocodile, Assault Operation, Field Recovery Operation, Mortar Cover, Air Supremacy Operation.
- Infantry (good) Infantry section is a strong long range squad, that become more stronger when in cover. Able to win a battle against machine gun when in green cover. One disadvantage is the lack of an anti-tank grenade. Only royal engineers have it. Assault Officer is one of the strongest units of short range, can shoot panzergrenadiers and sturmpionners. Commandos are the strongest anti-personnel squad, able to move in disguise and install demolition charge. British infantry dominates in the middle of the game thanks to Bren machine guns from the weapon rack.
- Anti-tank infantry (bad) Infantry section does not have an anti-tank grenade, due to which it is very vulnerable against any vehicle and is unable to support anti-tank weapons from a breakthrough. By the middle of the game, it is possible to arm the squads with PIAT grenade launchers, which inexperienced units miss even at stationary vehicles. Therefore, it is important that the Royal engineers be present next to anti-tank guns that can throw an anti-tank grenade. Special Weapons Regiment allows to call-in Tank Hunter Infantry Section with anti-tank grenade and two anti-tank rifles.
- Anti-tank gun (good) Exclusively to defeat vehicles. After 1st veterancy has the ability to quickly move and turn around. Shot with rocket after 3rd veterancy.
- Mortars (perfect) Basically available as emplacements; mortar squad is available from two commanders: as call-in unit and as drop supply.
- Sniper (good) Additionally capable of hitting light vehicles; in efficiency worse than the German and Soviet snipers due to the low rate of fire. Due to its high radius, the view effectively opens targets for the Sherman-Firefly.
- Machine guns (good) Can be built at the beginning of the game, effectively suppressing infantry in a wide arc. No extra abilities.
- Light vehicle and armored cars (good) Universal carrier can be built at the beginning of the game, require precise control and should keep a distance in the combat. In capable hands, can annihilate enemy infantry and machine guns. Can be promoted with Vickkers light machine gun (against infantry in the field), or Flamethrower (against infantry and machine guns in the cover or buildings).
- Light tank (perfect) AEC armored car according to its characteristics is suitable for a light tank, as it is effective against infantry and vehicles; will win against any German light tank. Also is able to support the fight against medium and heavy tanks thanks to special shot that slow down target vehicles. Precise control is required. Royal Artillery Regiment commander allows to call out Valentine light tank with a powerful gun, that is effective against infantry and vehicles; can wins against SPG in flank attack; after 1st vet can work as gun-layer for all available Sextons (do extra attack in target area no matter of reload state).
- Medium tanks (good) Cromwell - a versatile mobile tank, weaker than the German Pz 4 (often unable to penetrate armor in the forehead), but faster and more effective against infantry; Anti-aircraft tank Centaur - somewhat similar to the Germans' Ostwind, but more effectively suppresses infantry, although it does less damage; also knocks down planes, but is unable to fight against a medium tanks.
- Heavy tanks (good) Depending on the chosen tactics, you can go to Comet Tank (fast and hard hitting vehicles, weaker at infantry) or Churchill (slow, heavily armored, stronger against infantry and breaking through the front). Churchill-Crocodile - Churchill with an additional flamethrower against infantry are available for some commanders; Engineering Churchill AVRE - effective against infantry blobs, crews and fortifications.
- Anti-tank SPG (perfect) Sherman-Firefly is a long-range anti-tank SPG. Ideal for use in open areas and firing at enemy tanks from a distance; can be easily destroyed by panzershrecks. In positional combat, it is better to use in conjunction with infantry Section with Pyrotechnics Supplies or sniper, which has increased sight range. After upgrades, it has a large view and is capable of launching 2 rockets, which do little damage and stun the crew, but often miss and are expensive. Choose clumsy targets that don't move or are repairable.
- Multiple launch rocket system (bad) - Not available as a standard unit; in one doctrine it is possible to call the Land Mattress Multiple Rocket Launcher, which randomly hits a large area. Clumsy, can be easily destroyed and captured.
- Long Range Artillery (so-so) The Sexton Self-Propelled Artillery is only available for Royal Artillery Regiment commander. The Infantry Section with Pyrotechnics Supplies, sniper and the Forward Assembly are capable of calling in one or two howitzers (depending on the development of the Field Headquarters). For Advanced Emplacement Regiment commander, you can order While the ability is active, nothing can be built in the corresponding building. To use both howitzers, you need to separately activate the ability in the Platoon Command Post and the Company Command Post.