Penal Battalion

'Independent thinkers', vicious criminals, and hardened troops serving time for minor offenses are given a chance to redeem themselves through blood--theirs or the enemy's. Effective anti-infantry squad, equipped with Satchel Charge explosives. 

Compare with similar units

Improvements

Unlocked by
Available for commanders
70
PTRS 41 Anti-tank Rifles

The semi-automatic PTRS 41 fires 14.5mm rounds that can pierce light armor and smash defenses.

60
Airdropped Weapons

A plane will fly overhead to deliver a crate of weapons that can be picked up by infantry.

Abilities

Unlocked by
Available for commanders
45
Throw Satchel Charge
Satchel Charges are bundles of explosives that can do heavy damage to structures, vehicles and any other nearby targets. Building damage is 660. Any OKW deployed HQ can be destroyed by 3 satchel charges. Any main HQ can be destroyed by 6 satchel charges. On 3rd veterancy the cost decreases to 35.
To the Last Man
Seeking to redeem themselves regardless of the cost, the Penal Battalion fights harder as they lose squad members. Increases weapon accuracy, rate of fire and improves survivability when the squad loses members.
Repair
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Mines / Wires / Sandbags

Unlocked by
Available for commanders
10
PMD-6M Light Anti-vehicle mine
PMD-6M mine can slow the advance of enemy vehicles. Cheap mine, Hold shift to queue up multiple to make fields. Damage is 40.
290
8
6
SVT-40
6
35
27
Infantry
Infantry in cover or building
Any range
Shooting on the move
Low (1.00)
Low (0.85)

Veterancy

  • increases accuracy
  • decreases weapon cooldown
  • increases accuracy
  • decreases Munitions cost (-10) for both satchel charges