Sturmpioneer Squad

Sturmpioneers are tough combat troops whose primary tasks are creating or clearing battlefield obstacles and attacking enemy defensive positions.

Compare with similar units

Improvements

Unlocked by
Available for commanders
30
Support Package

Squad loses firepower as a mine detector replaces one of their weapons. Also improves the 'Repair' ability and allows the cutting of wire. The mine detector can be put away.

70
Combat Package

Grants cold immunity and one Panzerschrek.

60
Flammenwerfer 35

Flamethrowers add a risk of explosive death to the Pioneers if hit by incoming projectiles. Improves anti-infantry capability with area-effect weapon.

Abilities

Unlocked by
Available for commanders
Repair
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.
30
Concussive Grenade
Infantry hit by the grenade will be staggered and slowed down for a period of time.
45
Medical Supplies
Three boxes of Medical Supplies are dropped for infantry to pick up.
Salvage Operations
Use on wrecked vehicles / team weapons for 5 Fuel, abandoned vehicles for 12 Fuel.
Thorough Salvage
Use on wrecked vehicles / team weapons for 5 Fuel and 15 Munitions, abandoned vehicles for 12 Fuel and 36 Munitions.

Mines / Wires / Sandbags

Unlocked by
Available for commanders
30
Plant Schu-Mine-42
Plant a small series of schu mines that can kill infantry or break the engine of the vehicle.
Reinforced steel barricades
Reinforced steel barricades prevent infantry and lighting vehicles from passing through. Use to block parts of the map or protect flanks.
60
S-Mine Field
Lays down Anti-Personnel S-Mines randomly in a large radius; includes warning points on boundaries of radius. Effective against infantry.
Tank Trap
Tank Trap can be built in a line and block all but very heavy armored vehicles.
Early Warning Systems
Rig an owned (in supply) territory or Resource Point with warning flares that triggers when enemies attempt to recapture.

Produce Field Buildings

Unlocked by
Available for commanders
Trench

The Trench is much like the Bunker, as it provides Heavy Cover in a rough slit in the ground. The Trench has no upgrades, it can only be used as cover for infantry inside it. Often placed at important points or areas where heavy fighting can be expected.

220
20
Flak Emplacement

Defensive structure. The 20mm Flak emplacement is equally effective against infantry, aircraft and light vehicles.

350
50
Pak 43 88mm AT Gun

One of the heaviest wheeled anti-tank guns of the war, the 88mm Pak 43 is capable of using long range, accuracy, and penetration to destroy any armored vehicle. Effective against all medium tanks, heavy tanks, heavy assault guns. Weak to artillery and mortar fire.

400
50
10.5cm leFH 18 Howitzer

This light 10.5cm Field Howitzer doesn't have the destructive power of some Soviet artillery, but it counters with a good rate of fire and reasonable long range. Barrage weapon. Effective against static targets and heavy structures.

300
7
4
StG 44
4
35
30
Infantry
Medium range
Short range
Shooting on the move
Low (0.87)
Medium (0.67)

Builds in

Command Headquarters

Veterancy

  • decreases weapon cooldown
  • decreases received accuracy
  • increases repair rate
  • increases accuracy
  • increases construction rate
  • increases construction rate
  • decreases grenade cost to 20 munition
  • no longer takes extra damage while repairing