Sturmpioneers are tough combat troops whose primary tasks are creating or clearing battlefield obstacles and attacking enemy defensive positions.
Improvements
Unlocked by Available for commanders |
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30
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Support Package
Squad loses firepower as a mine detector replaces one of their weapons. Also improves the 'Repair' ability and allows the cutting of wire. The mine detector can be put away. |
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70
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Combat Package
Grants cold immunity and one Panzerschrek. |
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60
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Flammenwerfer 35
Flamethrowers add a risk of explosive death to the Pioneers if hit by incoming projectiles. Improves anti-infantry capability with area-effect weapon. |
Abilities
Unlocked by Available for commanders |
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Repair
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.
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30
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Concussive Grenade
Infantry hit by the grenade will be staggered and slowed down for a period of time.
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45
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Medical Supplies
Three boxes of Medical Supplies are dropped for infantry to pick up.
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Salvage Operations
Use on wrecked vehicles / team weapons for 5 Fuel, abandoned vehicles for 12 Fuel.
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Thorough Salvage
Use on wrecked vehicles / team weapons for 5 Fuel and 15 Munitions, abandoned vehicles for 12 Fuel and 36 Munitions.
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Mines / Wires / Sandbags
Unlocked by Available for commanders |
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30
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Plant Schu-Mine-42
Plant a small series of schu mines that can kill infantry or break the engine of the vehicle.
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|
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Reinforced steel barricades
Reinforced steel barricades prevent infantry and lighting vehicles from passing through. Use to block parts of the map or protect flanks.
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60
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S-Mine Field
Lays down Anti-Personnel S-Mines randomly in a large radius; includes warning points on boundaries of radius. Effective against infantry.
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Tank Trap
Tank Trap can be built in a line and block all but very heavy armored vehicles.
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Early Warning Systems
Rig an owned (in supply) territory or Resource Point with warning flares that triggers when enemies attempt to recapture.
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Produce Field Buildings
Unlocked by Available for commanders |
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Trench
The Trench is much like the Bunker, as it provides Heavy Cover in a rough slit in the ground. The Trench has no upgrades, it can only be used as cover for infantry inside it. Often placed at important points or areas where heavy fighting can be expected. |
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220
20
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Flak Emplacement
Defensive structure. The 20mm Flak emplacement is equally effective against infantry, aircraft and light vehicles. |
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350
50
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Pak 43 88mm AT Gun
One of the heaviest wheeled anti-tank guns of the war, the 88mm Pak 43 is capable of using long range, accuracy, and penetration to destroy any armored vehicle. Effective against all medium tanks, heavy tanks, heavy assault guns. Weak to artillery and mortar fire. |
StG 44
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4
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Veterancy
- decreases weapon cooldown
- decreases received accuracy
- increases repair rate
- increases accuracy
- increases construction rate
- increases construction rate
- decreases grenade cost to 20 munition
- no longer takes extra damage while repairing