Combat Engineer Squad

Combat Engineers are basic combat troops whose primary tasks are building structures, creating or clearing battlefield obstacles, and attacking enemy defensive positions.

Compare with similar units

Improvements

Unlocked by
Available for commanders
60
ROKS-3 Flamethrower

Flamethrowers are deadly but add a risk of explosive death to the Combat Engineer squad.

30
Hazard Removal Package

Squad loses firepower as a mine detector replaces one of their weapons. Also allows the cutting of wire. Allows Battlefield Mine Detection (Passive). Unlocks the 'Wire Cutters' ability.

60
Airdropped Weapons

A plane will fly overhead to deliver a crate of weapons that can be picked up by infantry.

Abilities

Unlocked by
Available for commanders
Repair
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.
Wire Cutters
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Mines / Wires / Sandbags

Unlocked by
Available for commanders
Razor Wired
Strings of razor-sharp barbed block access by infantry and cannot be vaulted.
30
TM-35 Mine
The soviet TM-35 Mine is powerful and has relatively sensitive pressure plates. Effective against tanks and light vehicles. Can be triggered by infantry.
65
Demolition Charge
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice. Building damage is 690.
15
Trip Wire Flares
Plant a small anti-personnel mine that triggers a flare launcher when detonated, which reveals the enemy position.
40
Booby Trap Capture Point
Booby Trap an owned (and in supply) Capture Point with explosives that trigger when enemies try to recapture.
35
Scorched Earth Trap
An incendiary charge will be triggered by units entering trapped sectors. Landing time is 16 seconds.
10
PMD-6M Light Anti-vehicle mine
PMD-6M mine can slow the advance of enemy vehicles. Cheap mine, Hold shift to queue up multiple to make fields. Damage is 40.
7
PMD-6 Anti-Personnel mine
PMD-6 is powerful against infantry units but weak against vehicles.
Tank Traps
Vehicle blocking Tank Traps can be constructed by Combat Engineers. These barriers will prevent vehicles from passing through.

Produce Field Buildings

Unlocked by
Available for commanders
100
15
Rally Point

Rally point can reinforce nearby infantry, call in medical supplies, and detect nearby enemies.

200
25
Field Camp

The field camp will provide nearby infantry units with medical attention and can reinforce understrength units.

125
40
Repair station

An immobile repair station that contains its own engineers which automatically repair nearby vehicles.

150
Bunker

Primary defensive structure. Can be upgraded to DSHK emplacement.

170
5
4
Mosin Nagant Rifle
4
35
21
Infantry
Long range
Low (1.00)

Veterancy

  • increases accuracy
  • increases repair rate
  • no longer takes extra damage while repairing
  • decreases received accuracy
  • decreases weapon cooldown