Pioneers are basic combat troops whose primary tasks are building structures, creating or clearing battlefield obstacles, and attacking enemy defensive positions. Can be upgraded to clear mines and cut wire, or equipped with a flamethrower.
Improvements
Unlocked by Available for commanders |
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60
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Flammenwerfer 35
Flamethrowers add a risk of explosive death to the Pioneers if hit by incoming projectiles. Improves anti-infantry capability with area-effect weapon. |
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30
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Hazard Removal Package
Squad loses firepower as a mine detector replaces one of their weapons. Also allows the cutting of wire. Allows Battlefield Mine Detection (Passive). Unlocks the 'Wire Cutters' ability. |
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30
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Veteran Squad Leaders
Adds +1 unit to the squad with MP-40.
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30
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Pioneer Support Package
Pionner are given special charges to destroy obstacles and fortifications. Additional equipment also improves repair speed. |
Abilities
Unlocked by Available for commanders |
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Repair
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.
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10
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Field First Aid
The squad has emergency medical supplies that allow the treatment of other injured soldiers.
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10
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Sprint
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
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Mines / Wires / Sandbags
Unlocked by Available for commanders |
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60
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S-Mine Field
Lays down Anti-Personnel S-Mines randomly in a large radius; includes warning points on boundaries of radius. Effective against infantry.
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50
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Teller Mines
The anti-tank Teller mine is only triggered by vehicles. Deals 400 damage.
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|
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Sandbags
Rough and ready fighting positions offer vital cover from small-arms fire.
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|
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Razor Wired
Strings of razor-sharp barbed block access by infantry and cannot be vaulted.
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Produce Field Buildings
Unlocked by Available for commanders |
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150
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Bunker
Primary defensive structure. Can cover one squad with high defensive cover. Can be upgraded to MG42 emplacement, Medic station or Command Post. |
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250
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Munitions Cache
Generates Munitions income and secures the sector when placed on the territory point. Generates an additional 5 munitions per minute. Build on flag in captured territory. |
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250
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Fuel Cache
Generates Fuel income and secures the sector when placed on the territory point. Generates an additional 3 Fuel per minute. Build on flag in captured territory. |
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350
50
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Pak 43 88mm AT Gun
One of the heaviest wheeled anti-tank guns of the war, the 88mm Pak 43 is capable of using long range, accuracy, and penetration to destroy any armored vehicle. Effective against all medium tanks, heavy tanks, heavy assault guns. Weak to artillery and mortar fire. |
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400
50
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10.5cm leFH 18 Howitzer
This light 10.5cm Field Howitzer doesn't have the destructive power of some Soviet artillery, but it counters with a good rate of fire and reasonable long range. Barrage weapon. Effective against static targets and heavy structures. |
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300
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Strengthened MG Bunker
The defensive structure of concrete, accommodates two squads of infantry. It features a high margin of safety, can withstand 6 hits of an average gun. It is equipped with a MG-42 machine gun, quickly suppressing entire clusters of enemy infantry in the shelling sector. |
MP 40
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4
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Veterancy
- increases accuracy
- increases repair rate
- no longer takes extra damage while repairing
- decreases received accuracy
- decreases weapon cooldown