The Kampfgruppe Headquarters is the primary command structure. Its Pioneers can construct all base buildings once the battle phases are complete.
Improvements
Unlocked by |
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---|---|---|
100
40
|
Escalate to Battle Phase 1
Enables construction of Leichte Mechanized Kompanie building, Panzergrenadiers and Panzer 4 Ausf J in Strategic reserves doctrine. |
|
200
105
|
Escalate to Battle Phase 2
Enables construction of Support Armor Korps building. |
|
100
35
|
Escalate to Battle Phase 3
Enables construction of Heavy Armor Korps building. |
|
Produce
Unlocked by Available for commanders |
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---|---|---|
200
5
|
Pioneers are basic combat troops whose primary tasks are building structures, creating or clearing battlefield obstacles, and attacking enemy defensive positions. Can be upgraded to clear mines and cut wire, or equipped with a flamethrower. |
|
260
7
|
Once set up, the MG42's amazing rate of fire can rapidly suppress infantry within its arc of fire. 1200 rounds per minute causes all but the very foolhardy to hug the dirt. |
|
340
8
|
An expensive, well-armored, tenacious unit, strong against infantry at medium to close range. With getting veterancy the squad receives a lot of dodge bonuses, which makes him very hard to kill. |
|
210
20
3
|
The Sdkfz 250 Haltrack is a fast moving light vehicle that can garrison one squad of infantry. The units stationed inside can fire out of the halftrack while benefiting from its protection. |
|
380
140
14
|
The versatile Panzer IV has been updated through the war with increasingly powerful guns and more effective armor to maintain its effectiveness as a frontline battle tank. |
|
270
70
7
|
This advanced eight-wheel armored car has a high max speed but poor cross country capabiltiies. The 50mm cannon deals good damage to vehicles while the coaxial MG42 machine gun provides minor anti-infantry fire. |
|
360
100
12
|
This command version of the Panzer IV carries extra radius for better coordination and control of nearby military forces. Aura decreases received damage to 10% for vehicles and infantry. For example Flakpanzer Ostwind near Panzer IV Command Tank receives 144 damage instead of 160 from anti-tank gun. |