Pioneer Squad with Support Package

Pioneers are basic combat troops whose primary tasks are building structures, creating or clearing battlefield obstacles, and attacking enemy defensive positions. Can be upgraded to clear mines and cut wire, or equipped with a flamethrower.

Compare with similar units

Improvements

Unlocked by
Available for commanders
30
Hazard Removal Package

Squad loses firepower as a mine detector replaces one of their weapons. Also allows the cutting of wire. Allows Battlefield Mine Detection (Passive). Unlocks the 'Wire Cutters' ability.

Abilities

Unlocked by
Available for commanders
15
Field First Aid
The squad has emergency medical supplies that allow the treatment of other injured soldiers.
0
Destroy Cover
The Pioneers plant a small timed demo charge at the target location, that can destroy covers, fences and other weak objects.
45
Throw Satchel Charge
Satchel Charges are bundles of explosives that can do heavy damage to structures, vehicles and any other nearby targets. Building damage is 660. Any OKW deployed HQ can be destroyed by 3 satchel charges. Any main HQ can be destroyed by 6 satchel charges. On 3rd veterancy the cost decreases to 35.

Mines / Wires / Sandbags

Unlocked by
Available for commanders
60
S-Mine Field
Lays down Anti-Personnel S-Mines randomly in a large radius; includes warning points on boundaries of radius. Effective against infantry.
50
Teller Mines
The anti-tank Teller mine is only triggered by vehicles. Deals 400 damage.
Sandbags
Rough and ready fighting positions offer vital cover from small-arms fire.
Razor Wired
Strings of razor-sharp barbed block access by infantry and cannot be vaulted.

Produce Field Buildings

Unlocked by
Available for commanders
150
Bunker

Primary defensive structure. Can cover one squad with high defensive cover. Can be upgraded to MG42 emplacement, Medic station or Command Post.

250
Munitions Cache

Generates Munitions income and secures the sector when placed on the territory point. Generates an additional 5 munitions per minute. Build on flag in captured territory.

250
Fuel Cache

Generates Fuel income and secures the sector when placed on the territory point. Generates an additional 3 Fuel per minute. Build on flag in captured territory.

350
50
Pak 43 88mm AT Gun

One of the heaviest wheeled anti-tank guns of the war, the 88mm Pak 43 is capable of using long range, accuracy, and penetration to destroy any armored vehicle. Effective against all medium tanks, heavy tanks, heavy assault guns. Weak to artillery and mortar fire.

400
50
10.5cm leFH 18 Howitzer

This light 10.5cm Field Howitzer doesn't have the destructive power of some Soviet artillery, but it counters with a good rate of fire and reasonable long range. Barrage weapon. Effective against static targets and heavy structures.

300
Strengthened MG Bunker

The defensive structure of concrete, accommodates two squads of infantry. It features a high margin of safety, can withstand 6 hits of an average gun. It is equipped with a MG-42 machine gun, quickly suppressing entire clusters of enemy infantry in the shelling sector.

300
Strengthened Repair Bunker

Allows to repair vehicles nearby.

200
5
4
MP 40
4
40
25
Infantry
Short range
Shooting on the move
Increased sight range
Low (1.00)

Builds in

Kampfgruppe Headquarters

Available for commanders

Veterancy

  • increases accuracy
  • increases repair rate
  • no longer takes extra damage while repairing
  • decreases received accuracy
  • decreases weapon cooldown

Produce Base Buildings