Riflemen are well-trained infantry who can fight infantry or light vehicles when properly equipped. They are the backbone of the US Army.
Abilities
Unlocked by Available for commanders |
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30
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Mk 2 Frag Grenade
Standard issue Mk 2 fragmentation grenade often referred to as the "pineapple" grenade can kill or injure infantry in a 4m radius.
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25
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Anti-Tank Rifle Grenade
Riflemen will launch an M9A1 Anti-Tank grenade at a vehicle using an M7 Launcher.
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35
|
Flare
A slow-falling parachute flare reveals the target area. Range of use is 50 (60 at 3rd vet).
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30
|
Incendiary Grenade
A makeshift incendiary device that can set enemy infantry alight.
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15
|
Fire Up!
Squad will move at maximum speed for a period of time. The squad will suffer exhaustion after.
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Mines / Wires / Sandbags
280
7
5
M1 Garand Rifle
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5
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35
28
Infantry
Infantry in cover or building
Light vehicles
Light tanks
Medium range
Short range
Shooting on the move
Low (0.97)
Medium (0.63)
Veterancy
- decreases recharge time of the all abilities
- decreases received accuracy
- decreases weapon cooldown
- decreases received accuracy
- increases accuracy
- decreases recharge time of the all abilities
- increases Mk.II throwing distance
- increases Anti tank rifle grenade range