Riflemen are well-trained infantry who can fight infantry or light vehicles when properly equipped. They are the backbone of the US Army.
Abilities
Unlocked by Available for commanders |
||
---|---|---|
![]() 30
|
Mk 2 Frag Grenade
Standard issue Mk 2 fragmentation grenade often referred to as the "pineapple" grenade can kill or injure infantry in a 4m radius.
|
![]() |
![]() 25
|
Anti-Tank Rifle Grenade
Riflemen will launch an M9A1 Anti-Tank grenade at a vehicle using an M7 Launcher.
|
![]() |
![]() 35
|
Flare
A slow-falling parachute flare reveals the target area. Range of use is 50 (60 at 3rd vet).
|
|
![]() 30
|
Incendiary Grenade
A makeshift incendiary device that can set enemy infantry alight.
|
|
![]() 15
|
Fire Up!
Squad will move at maximum speed for a period of time. The squad will suffer exhaustion after.
|
Mines / Wires / Sandbags
![](/sites/default/files/2020-05/Icons_symbols_unit_aef_riflemen_symbol.png)
![](/sites/default/files/2020-05/Icons_portraits_unit_aef_rifleman_s_portrait.png)
280
7
5
M1 Garand Rifle
|
5
|
35
28
Infantry
Infantry in cover or building
Light vehicles
Light tanks
Medium range
Short range
Shooting on the move
Low (0.97)
Medium (0.63)
Veterancy
![Veteran 1](/sites/default/files/2020-04/vet1.png)
- decreases recharge time of the all abilities
![Veteran 2](/sites/default/files/2020-04/vet2.png)
- decreases received accuracy
- decreases weapon cooldown
![Veteran 3](/sites/default/files/2020-04/vet3.png)
- decreases received accuracy
- increases accuracy
- decreases recharge time of the all abilities
- increases Mk.II throwing distance
- increases Anti tank rifle grenade range