Riflemen with 2 BARs

Riflemen are well-trained infantry who can fight infantry or light vehicles when properly equipped. They are the backbone of the US Army.

Compare with similar units

Abilities

Unlocked by
Available for commanders
30
Mk 2 Frag Grenade
Standard issue Mk 2 fragmentation grenade often referred to as the "pineapple" grenade can kill or injure infantry in a 4m radius.
25
Anti-Tank Rifle Grenade
Riflemen will launch an M9A1 Anti-Tank grenade at a vehicle using an M7 Launcher.
35
Flare
A slow-falling parachute flare reveals the target area. Range of use is 50 (60 at 3rd vet).
30
Incendiary Grenade
A makeshift incendiary device that can set enemy infantry alight.
15
Fire Up!
Squad will move at maximum speed for a period of time. The squad will suffer exhaustion after.

Mines / Wires / Sandbags

Unlocked by
Available for commanders
Sandbags
Rough and ready fighting positions offer vital cover from small-arms fire.
30
M5 Mine
The M5 Mines can badly damage enemy vehicles while its sensitive pressure plates could be set off by infantry.

Produce Field Buildings

Unlocked by
Available for commanders
125
Fighting position

Defensive structure. Can be upgraded with a heavy machine gun. Provides cover. Rear Echelon Troops will use rifle grenades when garrisoned inside. With squad inside sight range is increased (+25).

280
7
5
M1 Garand Rifle
3
Browning Automatic Rifle M1918
2
35
28
Infantry
Long range
Medium range
Low (0.97)
Medium (0.63)

Builds in

Barracks

Veterancy

  • decreases recharge time of the all abilities
  • decreases received accuracy
  • decreases weapon cooldown
  • decreases received accuracy
  • increases accuracy
  • decreases recharge time of the all abilities
  • increases Mk.II throwing distance
  • increases Anti tank rifle grenade range